This session started off with Fletcher and Ratch heading into the upper city of Sharn. Meeting with the Sentinal Marshal Tasra d’Deneith, the duo first listened to her address a room of freelancer adventuring types. House Deneith is recruiting locally due to a manpower shortage. Activity on the Mournland border has drawn away a large contingent of forces, including most of the Sentinal Marshals stationed in the city. She is asking for assistance in locating whoever is responsible for the warforged unrest plaguing the Cogs of the city. The Sentinal Marshals think this might be connected to other events of unrest that have caused international incidents in the past few weeks.
The party traverses the city and ends up in Cogsgate, a warehouse district in the lower city that has main entryways into the Cogs proper. They quickly notice a small cloaked figure shadowing them from the alleyways. Wary of some kind of ambush, Ratch summons the phantom that plagues him into reality and begins to set a trap. Acting as bait, Ratch gives Fletcher a window to sneak up on the goblin and put a blade to him. Having the sneaky git at their mercy, the party makes him answer some questions about the area. Between this and talking to the local House Deneith captain, the party learns a few things about what’s going in Cogsgate. The local crime boss is a warforged calling himself “The King”. His crew don’t seem to be involved in putting up warforged propaganda, but the King approves of it. The King operates out of a dilapidated rust coloured warehouse in a slummy corner of the district.
The next day finds Ratch wanting to invest some gold in his weapon of choice. They might be in the depths of the Cogs soon and he wants to be ready. After asking around a little bit they come up with a few different recommendations and end up deciding to seek out one Brasco Nannin, inventor and smith. He runs The Gray Sword in the High Walls refugee district. Brasco agrees to help Ratch, even going so far as to drop everything else to get this done as fast as possible. Ratch looks into warforged attitudes and opinions around the district, and ends up in a small forge run by halflings. After a talk with the manager, not much is learned except for one name. The Tain Foundry. They are located in the Blackbones district of the Cogs and might know more about what’s going on down there.